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Human Factors and Ergonomics in Consumer Design: Methods and Techniques
Section I Methods for Consumer Products Design
Chapter 1 Techniques to Translate Design Research into Useful, Usable, and Desirable Products
Chapter 2 Manufacturing Attractive Products Logically by Using Human Design Technology: A Case of Japanese Methodology
Chapter 3 Persona: A Method to Produce Representations Focused on Consumers' Needs
Chapter 4 Model-Based Framework for Influencing Consumer Products Conceptual Design
Chapter 5 Smarter Products User-Centered Systems Engineering
Section II Design Process
Chapter 6 Supply and Demand: Perspectives on Mental Workload with Consumer Products
Chapter 7 Intelligence, Creativity, and Decisions in Product Design
Chapter 8 Role of Standards in Design
Chapter 9 Addressing Human Factors and Ergonomics in Design Process, Product Life Cycle, and Innovation: Trends in Consumer Product Design
Chapter 10 Integration of Ergonomics in the Design Process: Conceptual, Methodological, and Practical Foundations
Chapter 11 Design, Usability, and Maintainability of Consumer Products
Chapter 12 Assembly Complexity and the Design of Self-Assembly Products
Chapter 13 Proposed Framework for Integrating Environmental Issues in Ergonomics to Product Development
Chapter 14 Cultural Ergonomics Issues in Consumer Product Design
Chapter 15 Affective Design and Consumer Response
Chapter 16 Universal Design: Empathy and Affinity
Chapter 17 Integration Elderly Users into Product Development Processes: Senior Research Groups as Organizational and Methodical Approach
Chapter 18 IEA EQUID Templates for Cooperation between Product Designers and Ergonomist
Section III Digital Design
Chapter 19 Behavioral Video: A Methodology and Tool to Measure Human Behavior, Examples in Product Evaluation
Chapter 20 Digital Human Modeling in the User-Centered Deign Process
Chapter 21 Digital Human Modeling in Product Evaluation
Chapter 22 Three-Dimensional Foot Imaging: Axial Alignment Theory in Footwear Design, Fit, and Fuction
Chapter 23 Science of Footwear Design
Chapter 24 Virtual Reality in Consumer Product Design: Methods and Applications
Section IV User-Centered Design of Consumer Products
Chapter 25 Product Design: User-Centered versus a Task-Based Approach
Chapter 26 Needs Analysis: Or, How Do You Capture, Represent, and Validate User Requirements in a Formal Manner/Notation before Design
Chapter 27 User's Interaction with Design Models
Chapter 28 Eco-Design: The Evolution of Dishwasher Design and the Potential for More User-Centered Approach
Chapter 29 User-Centered Design Method to Attend Users' Needs during Product Design Process: A Case Study in a Public Hospital in Brazil
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